Overmono Show Design (Unreal Engine and TouchDesigner)

This project explores live visual design through the creation of two distinct visual sets inspired by Overmono’s music. For the first set, I went and captured my own footage in the Lake District, focusing on natural textures, movement, and atmosphere to reflect the emotional tone and environment suggested by the music. The second set was created in TouchDesigner, where I designed fully audio-reactive visuals that respond dynamically to rhythm, frequency, and intensity within the track. Both visual sets were then integrated into a real-time performance environment built in Unreal Engine. The virtual venue features LED screens, dynamic lighting, and a simulated audience, allowing the visuals to be experienced in a live performance context. The project explores the relationship between music, environment, and immersive digital performance spaces.

Overmono - Walk Thru Water

Overmono - Hackney Parrot

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Cognitive Disturbance (Audio-Visual Installation)

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Barry Can't Swim Lyric Video (Zeal)